CGSocietyn Monsters v Aliens -artikkeli pureutuu jälleen 3d-animaation ongelmiin – “Switching from a 24 millimeter lens to a 35 millimeter can actually squash a character by 50% percent. It’s pretty aggressive in terms of how much distortion in depth you get from going from a wider lens to a more normal lens. A zoom lens gets incredible flattening. We don’t try to avoid long lenses, but have tools built in that allow us to put volume back into the character without setting the depth so deep that your eyes hurt.”
Adventures In Aspect Ratios with Alain Resnais' "Muriel" (1963) – The lenses in the camera are suitably circular, not suggesting ovals as they do in the Koch/Lorber version. Watching the MOC telecine transfer, which was supervised by Resnais himself, makes it impossible to accept the Koch/Lorber version. What's the deal with this peculiar squeezing? That is, the peculiar squeezing of the Koch/Lorber version? It is not likely the fault of Koch/Lorber itself, but of an initial telecine transfer, and a calamity that found a video technician trying to adapt an incorrect image to what he/she recogniized as the proper aspect ratio. Of all the things that can go wrong, no?